21 cards — attacks, skills, outfit cards, and powers.
Direct damage and offensive actions — 4 cards
Deal 5 damage.
Oath. Exhaust. Deal 9 damage. If this is in your hand at the end of your turn, deal 3 damage to all enemies. Take 3 damage.
Deal 5 damage. If wearing any inner costume, gain 1 Strength.
Deal heavy damage. Effect scales with equipped costumes.
Buffs, debuffs, and tactical effects — 6 cards
Exhaust. Deal 5 damage. Take 3 recoil damage. If 3 or more costumes are worn, deal bonus damage.
Distribute 18 HP to all equipped costumes.
12 Block. You may remove up to 3 layers. Gain 5 Posture for each layer removed.
Remove a costume. If you do, draw 1 card and gain 2 energy.
Gain 1 Dodge for every 2 empty Costume slots.
A mystery card pack. Contains a random selection of cards.
Equippable cards that build Posture and activate Combos — 11 cards
Gain 9 Block. Grants additional Block based on the current total Posture.
Gain 17 Block. Effectiveness stacks based on the number of costumes currently equipped.
Zero-cost outfit change. Used to trigger synergy effects based on changing clothes.
Gain 12 Block. Passive: Whenever Posture increases on any part of the body, this skirt gains +1 Posture.
Whenever you unequip this item, reduce the cost of a random card in your hand by 1 this turn.
12 Block. Bind. When equipped, Posture deals 10 damage. When unequipped, add 1 Fray to hand next turn.
10 Block. While equipped, if all costume slots are filled, reduce the cost of all cards by 1.
Equip a light armor piece. Reduces weight while maintaining protection.
Equip a resonating belt. Synergizes with the Resonate status effect.
A full scribe's outfit imbued with protective magic.
Exhaust. Deal 5 damage. Take 3 recoil damage. If 3 or more costumes are worn, gain additional effect.